LLM-DRIVEN SURVIVAL RPG · FLAT EARTH · PERMANENT DEATH
LLM-powered · All systems active · Permanent death
AI runs the world. Every action narrated in brutal second-person. Real physics, real consequences.
Every action earns XP. Swing an axe → Axe skill rises. Talk your way out → Rhetoric improves. Skills learned instantly.
Die and you're gone. No respawn. Take over an NPC or start fresh. Every decision matters.
20 traveling cities. Factions war, plagues spread, the void signals. The world moves with or without you.
Active threats shaping Aethermoor right now
Ironhold's war crawlers spotted 3 days out. Steamforge mobilizing. Citizens fleeing eastern districts.
The Sundered Man consolidates power across three districts. His operative already contacted you at Red Alley.
Engineered disease spreading through graft recipients. Flesh crystallizes. 200+ infected. Cure unknown.
Ironhold and Steamforge converging on the last coal seam. War is inevitable unless someone brokers peace.
Something 1,400m below the disk is signaling. Ancient. Inhuman. Insistent. Getting louder every day.
Force = ½mv² · Pressure = F/A · Real material yield strengths
You lunge with your rusted broadsword,
catching the clockwork automaton across its chest plate.
12 damage — gears spill from the wound.
The automaton retaliates with a brass fist.
You parry, but the impact sends you stumbling.
3 bleed damage
Steam hangs thick in the air. Workbenches line the walls,
covered in half-assembled
clockwork mechanisms.
A heavy anvil dominates the center, still warm from recent use.
The forge smolders in the corner.
You notice the gear mechanism is rigged — a thin wire connects to a
concealed charge behind the wall panel.
You try to disarm the mechanism, but your fingers slip on the oily gears. The wire goes taut—
The fog parts as you descend the iron staircase, each step ringing against the brass gratework underfoot. Below, the undercity sprawls — a maze of forgotten workshops, lit only by the amber glow of gas lamps.
Three ways to place icons in narrative text. Each serves a different purpose.
The Cogwright's Workshop hums with the rhythm of a hundred interlocking mechanisms. Brass shavings carpet the floor, and the air tastes of machine oil. Somewhere in the back, a clockwork automaton paces endlessly between two workbenches, its purpose long forgotten.
The old Cogwright looks up from his work, spectacles reflecting lamplight. He's been expecting you — or someone like you. The Seal won't find itself.
The automaton's fist crashes into your shoulder. You feel bone crack — 12 damage. You stagger backward, boot catching on a loose floor grate.
Through the pain, you notice a thin seam in the automaton's chest plate. One good strike there and—
You lunge. The blade finds the gap. Gears screech, springs burst free, and the machine topples with a sound like a cathedral bell crashing to earth.
| Rule | Guideline | Why |
|---|---|---|
| Density | Max 1–2 icons per paragraph | More than 2 breaks reading rhythm |
| Placement | Paragraph start or key moment | Eye needs anchor point, not clutter |
| Scene icons | Use .gi-scene for atmosphere | Floats left, text wraps naturally |
| Accent icons | Use .gi-accent for subtle hints | 14px, low opacity — doesn't dominate |
| Stat lines | Full-size icons OK in data rows | Stats are data, not prose — icons expected |
| Dialogue | One icon for speaker portrait only | Dialogue should read like conversation |
| Animations | Max 1 animated icon per screen | Multiple moving elements = visual noise |
| Weapon | Mass | Max Vel | Force | Pressure | Type |
|---|---|---|---|---|---|
| 1.5 kg | 16 m/s | 192 J | 320 kPa | Slash/Chop | |
| 0.5 kg | 8 m/s | 16 J | 32,000 kPa | Pierce | |
| 1.2 kg | 14 m/s | 117 J | 195 kPa | Slash | |
| 2.1 kg | 12 m/s | 151 J | 30 kPa | Blunt | |
| 0.8 kg | 8 m/s | 25 J | 12 kPa | Blunt | |
| 0.008 kg | 350 m/s | 490 J | 980,000 kPa | Pierce |
| Stage | Blood Lost | Symptoms | Combat Effect |
|---|---|---|---|
| 1 — Compensated | 0–750ml | Thirst, anxiety | -0% performance |
| 2 — Mild Shock | 750–1500ml | Dizziness, pale | -15% rolls |
| 3 — Hemorrhagic | 1500–2000ml | Confusion, sweating | -35% rolls |
| 4 — Critical | 2000–2600ml | Unconscious, seizing | -60% rolls |
| 5 — Death | 2600ml+ | Cardiac arrest | DEAD |
| Zone | Key Structures | Bleed Rate | Instant Death? |
|---|---|---|---|
| Brainstem, cerebral arteries | 15–40 ml/s | Brainstem: YES | |
| Carotid, jugular, trachea, C-spine | 30–60 ml/s | Spine: YES | |
| Aorta, heart, lungs | 20–50 ml/s | Aorta: YES | |
| Celiac, liver, kidneys | 5–25 ml/s | Rarely | |
| Femoral artery, pelvis | 20–40 ml/s | No | |
| Brachial, radial arteries | 5–15 ml/s | No | |
| Femoral, popliteal arteries | 10–25 ml/s | No |
Learn by doing · Every action earns XP · Skills affect every roll
The flat earth disk — 20 traveling cities — your position tracked
6 living factions — your reputation with each affects every interaction. Click a faction to inquire in the console.
Mercenaries who patrol the wastelands between cities. Brutal, professional, territorial. They answer to no one and kill for coin.
Body modification cult. Harvest organs. Engineer diseases. Run the graft black market. They see flesh as raw material — yours included.
Criminal mastermind operating from Dock 7. Controls information, smuggling, assassination. Nobody has seen his face and lived.
Control the city drives. Without them, cities stop moving and die. Leverage: absolute. They know it. Everyone knows it.
Everyone who fell through the cracks. Scavengers, ex-workers, criminals, refugees. They survive together — or not at all.
Wander the disk's edges. Harness void anomalies. Half-mad, incredibly powerful. Some say they've seen what's beyond the rim.
Prove your worth in the blood pits of Aethermoor
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The flat earth of Aethermoor — its history, science, and secrets
The world is a disk — 4,200km across, 180km thick. Gravity wells increase toward the rim, reaching 1.5g at the edge. The void beyond the edge is not empty: it's inhabited.
Cities travel on iron tracks or crawler mechanisms across the wastelands, following resources, fleeing threats, converging for war. Settlement is impossible — the wastes shift with void tremors. Only the cities survive.
Aether crystals form in geological pressure zones. They power everything: city drives, weapons, medicine, communication. They also irradiate, mutate, and corrupt.
Radiation thresholds: 0.1 Sv = headaches | 1 Sv = vomiting | 5 Sv = hair loss | 10 Sv = leukemia | 15+ Sv = death within days.
Standard gravity: 9.81 m/s² at center. Rim gravity: up to 14.7 m/s². Terminal velocity varies: 53 m/s at center, 80+ m/s near the edge.
Void anomalies near the rim cause quantum effects: objects phase, time stutters, some people develop void sensitivity — perceived as madness or prophecy.
Mechanical and biological grafts replace damaged or lost body parts. Rejection rate: 20% without suppressants. Aether-enhanced grafts: 35% rejection, but 200% performance gain.
The Fleshspire controls most graft tech. Their pricing model: cost in flesh — yours, or someone else's.
A void rift opened beneath what was the central settlement. 2 million dead in 3 days. The survivors built the first crawler-cities and never stopped moving.
Resource wars forced 14 cities into a single 40-year convoy across the eastern wastes. The alliances formed — and broken — during that march still define faction politics today.
Three cities fought for control of the northern aether fields. Two were destroyed. The third — Aetheria — still floats above the crater, a monument to what aether can do when weaponized.
Beyond the rim: not empty space. The void is a dimension that exists perpendicular to the disk's reality. Entities live there. They've been aware of humans for centuries.
The signal from 1,400m below the disk is not geological. Analysis suggests structured communication. Mathematically complex. Increasingly urgent.
5% of the population develops void sensitivity from proximity to anomalies or aether overexposure. Symptoms: silver-tinted eyes, precognitive flashes, ability to detect void entities.
The Void Nomads seek out the sensitive. The Engineer Collective wants to study them. Fleshspire wants their brains.
Multiple ways to access the engine
# Start interactive session chaoz-rpg # Single action chaoz-rpg --prompt "swing axe at neck" # Check status chaoz-rpg --status
# Take action
POST http://localhost:7777/api/action
{
"token": "your-device-token",
"action": "examine surroundings"
}
# Get status
GET http://localhost:7777/api/status?token=X
# World events
GET http://localhost:7777/api/events
All actions processed by LLM in real-time. SSE streaming for instant narrative. 20+ engines fire on every action. Physics · Combat · Economy · World Events
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