AETHERMOOR ENGINE — LIVE 3°C 26 kills logged 1 online Day 6 | 05:13 Heat: 10/10 RAD: 0.12 Sv Coal War: 35d

AETHERMOOR

LLM-DRIVEN SURVIVAL RPG · FLAT EARTH · PERMANENT DEATH

critical CRITICAL: Ironhold War March — 3 days high HIGH: The Sundered Man's Gambit — 7 days medium MEDIUM: Fleshspire Plague spreading — 18 days low LOW: Coal War imminent — 35 days ongoing ONGOING: Void Signal from 1,400m below — growing stronger

play PLAY AETHERMOOR

LLM-powered · All systems active · Permanent death

skull
Standard Guy
Scavenger → ??? | Level 3
hp HP
61/80
blood Blood
4782ml
fatigue Fatigue
54%
sanity Sanity
71%
10STR
12DEX
10CON
9INT
11CHA
10PER
axe Axe████████░░Lv3
knife Knife███████░░░Lv2
vice Vice██████████Lv4
anatomy Anatomy███████░░░Lv2
intimidate Intimidate██████░░░░Lv1
streetwise Streetwise█████░░░░░Lv1
CONDITIONS
No conditions
TRAITS
None yet
INVENTORY
Empty
heat HEAT
10/10
kills KILLS 26 coin COIN 202
gm

LLM-Powered GM

AI runs the world. Every action narrated in brutal second-person. Real physics, real consequences.

learn

Learn By Doing

Every action earns XP. Swing an axe → Axe skill rises. Talk your way out → Rhetoric improves. Skills learned instantly.

death

Permanent Death

Die and you're gone. No respawn. Take over an NPC or start fresh. Every decision matters.

world

Living World

20 traveling cities. Factions war, plagues spread, the void signals. The world moves with or without you.

world WORLD EVENTS

Active threats shaping Aethermoor right now

! CRITICAL — 3 DAYS

cog Ironhold War March

Ironhold's war crawlers spotted 3 days out. Steamforge mobilizing. Citizens fleeing eastern districts.

defend_steamforge join_ironhold flee profit_from_chaos
! HIGH — 7 DAYS

spy The Sundered Man's Gambit

The Sundered Man consolidates power across three districts. His operative already contacted you at Red Alley.

serve_him betray_him kill_him ignore
! MEDIUM — 18 DAYS

plague The Fleshspire Plague

Engineered disease spreading through graft recipients. Flesh crystallizes. 200+ infected. Cure unknown.

find_cure spread_it quarantine ignore
! LOW — 35 DAYS

war The Coal War

Ironhold and Steamforge converging on the last coal seam. War is inevitable unless someone brokers peace.

join_steamforge join_ironhold broker_peace sabotage_both
! ONGOING — UNKNOWN

void The Void Signal

Something 1,400m below the disk is signaling. Ancient. Inhuman. Insistent. Getting louder every day.

investigate amplify seal ignore

📡 LIVE WORLD ACTIVITY

Loading world feed...

sword COMBAT PHYSICS ENGINE

Force = ½mv² · Pressure = F/A · Real material yield strengths

Combat Round Formatting
COMBAT ROUND 3

You lunge with your rusted broadsword, catching the clockwork automaton across its chest plate. 12 damage — gears spill from the wound.

The automaton retaliates with a brass fist. You parry, but the impact sends you stumbling. 3 bleed damage

HP: 67/100
Bleeding (3/turn)
Awareness: High
Exploration Formatting
The Cogwright's Workshop

Steam hangs thick in the air. Workbenches line the walls, covered in half-assembled clockwork mechanisms. A heavy anvil dominates the center, still warm from recent use. The forge smolders in the corner.

North — Heavy iron door (locked)
East — Narrow corridor
South — Back to the market
Cogwright Bram — hunched over a workbench, muttering
Apprentice — sweeping metal shavings
Skill Check — Success / Failure
Awareness Check

You notice the gear mechanism is rigged — a thin wire connects to a concealed charge behind the wall panel.

AWR 6 ≥ DC 5 — SUCCESS
Dexterity Check

You try to disarm the mechanism, but your fingers slip on the oily gears. The wire goes taut—

DEX 3 < DC 7 — FAILURE → 5 damage
Economy / Trade
Merchant — Ironmonger Hess
Cogbane Elixir 35
Steamforged Blade 120
Riveted Tower Shield 85
Your purse: 247 cogs

Icon Density — Clean vs Cluttered

✗ Too Dense — Every Noun Gets an Icon
The fog parts as you descend the iron staircase, each step ringing against the brass gratework. The undercity sprawls below — lit by gas lamps.
7 icons in 2 sentences — unreadable
✓ Clean — Icons at Natural Breaks

The fog parts as you descend the iron staircase, each step ringing against the brass gratework underfoot. Below, the undercity sprawls — a maze of forgotten workshops, lit only by the amber glow of gas lamps.

1 scene-setting icon — reads like prose

Icon Placement Patterns

Three ways to place icons in narrative text. Each serves a different purpose.

Pattern 1: Scene-Setting Icon (float left, atmosphere)

The Cogwright's Workshop hums with the rhythm of a hundred interlocking mechanisms. Brass shavings carpet the floor, and the air tastes of machine oil. Somewhere in the back, a clockwork automaton paces endlessly between two workbenches, its purpose long forgotten.

The old Cogwright looks up from his work, spectacles reflecting lamplight. He's been expecting you — or someone like you. The Seal won't find itself.

Pattern 2: Icon-Aside (left margin, structured information)
The Brass Quarter — Steam rises through iron grates. The district reeks of industry. Passages lead north to the Steamworks, east to the Market, and down into darkness.
A hooded figure leans against a copper pipe, watching you through the steam. They don't look hostile — but they don't look friendly either.
Pattern 3: Accent Icons (subtle inline, key moments only)

The automaton's fist crashes into your shoulder. You feel bone crack — 12 damage. You stagger backward, boot catching on a loose floor grate.

Through the pain, you notice a thin seam in the automaton's chest plate. One good strike there and—

You lunge. The blade finds the gap. Gears screech, springs burst free, and the machine topples with a sound like a cathedral bell crashing to earth.

Narrative Stream Rules

RuleGuidelineWhy
DensityMax 1–2 icons per paragraphMore than 2 breaks reading rhythm
PlacementParagraph start or key momentEye needs anchor point, not clutter
Scene iconsUse .gi-scene for atmosphereFloats left, text wraps naturally
Accent iconsUse .gi-accent for subtle hints14px, low opacity — doesn't dominate
Stat linesFull-size icons OK in data rowsStats are data, not prose — icons expected
DialogueOne icon for speaker portrait onlyDialogue should read like conversation
AnimationsMax 1 animated icon per screenMultiple moving elements = visual noise

Game Output Examples

NPC Dialogue — conversational
Cogwright Bram [FRIENDLY]
"Ah, you've come about the Cogwright's Seal, have you? I figured someone would eventually. The old masters — they knew things about the Great Engine that we've forgotten. Dangerous knowledge, mind you."
Ask about the Great Engine  |  Offer cogs for info  |  Threaten
Level Up — celebration moment
Level Up
Level 5
ATK +2    DEF +1    MAX HP +10    AETHER +5
New ability unlocked: Aethersight
Death — somber finality
You Have Fallen
The clockwork heart counts your final seconds. The steam that was your breath rises one last time through the gears of Aethermoor.
Survived 47 turns  |  Level 4  |  3 quests completed
Inventory — item inspection
Steamforged Blade
Weapon • Rare • Two-handed
A heavy blade forged in the undercity workshops, its edge honed with aetheric resonance. The copper-inlaid guard hums faintly when corruption is near.
ATK +8 AE +3 Corruption Sense
Quest Log — active quest
The Cogwright's Seal ACTIVE
Find the lost seal of the Cogwright Order. Bram mentioned the old masters hid it beneath the Steamworks.
Speak with Cogwright Bram
Find the Steamworks entrance
Navigate the steam tunnels
Recover the Cogwright's Seal
Reward: 150 cogs    +2 Awareness

physics Physics Calculator

14 m/s
force Force:147 J
pressure Pressure:245 kPa
target Penetration:YES PENETRATED
blood Bleed Rate:30 ml/sec
time Time to Death:2.9 min
skull Outcome:LETHAL

blade Weapon Physics

WeaponMassMax VelForcePressureType
axe Battle Axe1.5 kg16 m/s192 J320 kPaSlash/Chop
blade Knife0.5 kg8 m/s16 J32,000 kPaPierce
sword Machete1.2 kg14 m/s117 J195 kPaSlash
pipe Steel Pipe2.1 kg12 m/s151 J30 kPaBlunt
fist Bare Fist0.8 kg8 m/s25 J12 kPaBlunt
gun Derringer0.008 kg350 m/s490 J980,000 kPaPierce

blood Blood Loss Stages

StageBlood LostSymptomsCombat Effect
1 — Compensated0–750mlThirst, anxiety-0% performance
2 — Mild Shock750–1500mlDizziness, pale-15% rolls
3 — Hemorrhagic1500–2000mlConfusion, sweating-35% rolls
4 — Critical2000–2600mlUnconscious, seizing-60% rolls
5 — Death2600ml+Cardiac arrestDEAD

target Body Zone Reference

ZoneKey StructuresBleed RateInstant Death?
mind Head/BrainBrainstem, cerebral arteries15–40 ml/sBrainstem: YES
neck NeckCarotid, jugular, trachea, C-spine30–60 ml/sSpine: YES
chest ChestAorta, heart, lungs20–50 ml/sAorta: YES
abdomen AbdomenCeliac, liver, kidneys5–25 ml/sRarely
groin GroinFemoral artery, pelvis20–40 ml/sNo
arms ArmsBrachial, radial arteries5–15 ml/sNo
legs LegsFemoral, popliteal arteries10–25 ml/sNo

skills SKILL SYSTEM

Learn by doing · Every action earns XP · Skills affect every roll

sword Combat Skills

axeAxeAxes, cleavers, hatchets. Affects force modifier and combo chains.
bladeKnifeDaggers, scalpels, shivs. Precision targeting and stealth kills.
fistBrawlingUnarmed combat. Grapples, throws, eye-gouges.
swordSwordsBladed weapons. Parry, riposte, finesse.
gunFirearmsPistols, rifles, aether guns. Range, reload, aim.
shieldDefenseBlocking, dodging, armor use. Reduces incoming damage.

mind Knowledge Skills

anatomyAnatomyTargeting weak spots, arteries, nerves. Bonus to lethal strikes.
medicineMedicineTreating wounds, infections, surgery. Stops bleeding.
gearEngineeringCrafting, repairs, traps. Makes and breaks machines.
scrollLoreHistory, factions, secrets. Unlocks dialogue options.
aetherAether ScienceCrystals, radiation, void. Dangerous but powerful.

city Social Skills

intimidateIntimidationFear as a weapon. Reputation amplifier.
talkRhetoricPersuasion, deception, negotiation.
searchStreetwiseReading the city. Finding work, avoiding traps.
seduceSeductionCharm, manipulation, extracting information.
stealthDeceptionLying, disguise, cover stories.

skull Vice Skills

viceViceDrugs, depravity, extreme acts. Unlocks hidden skill trees.
ragePain ToleranceResist damage penalties. Fight through critical wounds.
traumaTraumaThe weight of what you've done. Affects sanity system.
bloodBloodlustUnlocked by mass kills. Combat bonuses that cost sanity.

locked HIDDEN SKILLS — Unlocked by Extraordinary Acts

voidVoid ReaderReq: Survive void exposure
skullDeath CheaterReq: Survive with <5% HP
rageBerserker StateReq: Kill 5 in one encounter
mindMind BreakerReq: Break 3 NPCs via torture
spyShadow WalkReq: Stealth kill 10 targets
forceAether SiphonReq: Absorb raw aether crystal

map LIVE WORLD MAP

The flat earth disk — 20 traveling cities — your position tracked

City You Danger Zone Void Anomaly War Zone

factions FACTIONS

6 living factions — your reputation with each affects every interaction. Click a faction to inquire in the console.

crawler

Crawler Clan

Mercenaries who patrol the wastelands between cities. Brutal, professional, territorial. They answer to no one and kill for coin.

👤 Ironjaw Kreth 📍 Wasteland Convoys ☠️ High Threat
Your Rep:
HOSTILE (-110)
Bounty Hunters Wasteland Mercenary
anatomy

Fleshspire

Body modification cult. Harvest organs. Engineer diseases. Run the graft black market. They see flesh as raw material — yours included.

👤 The Weaver 📍 The Spire (quarantine zone) ☣️ Biohazard
Your Rep:
UNFRIENDLY (-40)
Body Mods Plague Organ Trade
skull

The Sundered Man

Criminal mastermind operating from Dock 7. Controls information, smuggling, assassination. Nobody has seen his face and lived.

👤 ??? (The Sundered Man) 📍 Dock 7 — the deep end 🗡️ Assassination risk
Your Rep:
NEUTRAL (+10)
Crime Intel Assassination
gear

Engineer Collective

Control the city drives. Without them, cities stop moving and die. Leverage: absolute. They know it. Everyone knows it.

👤 Chief Conductor Voss 📍 Engine Core (restricted) ⚡ Essential — untouchable
Your Rep:
NEUTRAL (0)
Technology City Control Crafting
faction

Steamforge Undercity

Everyone who fell through the cracks. Scavengers, ex-workers, criminals, refugees. They survive together — or not at all.

👤 Mother Cinder 📍 The Underpipes 🤝 Welcoming (if useful)
Your Rep:
FRIENDLY (+45)
Black Market Survival Info
void

Void Nomads

Wander the disk's edges. Harness void anomalies. Half-mad, incredibly powerful. Some say they've seen what's beyond the rim.

👤 The Resonance (collective) 📍 The Rim — beyond the maps 🌀 Reality-warping
Your Rep:
UNKNOWN
Void Magic Madness Ancient Knowledge

⚔️ PVP ARENA

Prove your worth in the blood pits of Aethermoor

🏆 LEADERBOARD

Loading combatants...

📊 YOUR STATS

Log in to see your record

🗡️ RECENT DUELS

No duels recorded yet

scroll WORLD LORE

The flat earth of Aethermoor — its history, science, and secrets

The Flat Earth of Aethermoor

The world is a disk — 4,200km across, 180km thick. Gravity wells increase toward the rim, reaching 1.5g at the edge. The void beyond the edge is not empty: it's inhabited.

Cities travel on iron tracks or crawler mechanisms across the wastelands, following resources, fleeing threats, converging for war. Settlement is impossible — the wastes shift with void tremors. Only the cities survive.

Aether — The World's Power and Curse

Aether crystals form in geological pressure zones. They power everything: city drives, weapons, medicine, communication. They also irradiate, mutate, and corrupt.

Radiation thresholds: 0.1 Sv = headaches | 1 Sv = vomiting | 5 Sv = hair loss | 10 Sv = leukemia | 15+ Sv = death within days.

Physics of the Disk

Standard gravity: 9.81 m/s² at center. Rim gravity: up to 14.7 m/s². Terminal velocity varies: 53 m/s at center, 80+ m/s near the edge.

Void anomalies near the rim cause quantum effects: objects phase, time stutters, some people develop void sensitivity — perceived as madness or prophecy.

Graft Medicine

Mechanical and biological grafts replace damaged or lost body parts. Rejection rate: 20% without suppressants. Aether-enhanced grafts: 35% rejection, but 200% performance gain.

The Fleshspire controls most graft tech. Their pricing model: cost in flesh — yours, or someone else's.

The Cataclysm (340 years ago)

A void rift opened beneath what was the central settlement. 2 million dead in 3 days. The survivors built the first crawler-cities and never stopped moving.

The Great Migration (200 years ago)

Resource wars forced 14 cities into a single 40-year convoy across the eastern wastes. The alliances formed — and broken — during that march still define faction politics today.

The Aether Wars (80 years ago)

Three cities fought for control of the northern aether fields. Two were destroyed. The third — Aetheria — still floats above the crater, a monument to what aether can do when weaponized.

The Void

Beyond the rim: not empty space. The void is a dimension that exists perpendicular to the disk's reality. Entities live there. They've been aware of humans for centuries.

The signal from 1,400m below the disk is not geological. Analysis suggests structured communication. Mathematically complex. Increasingly urgent.

Void Sensitivity

5% of the population develops void sensitivity from proximity to anomalies or aether overexposure. Symptoms: silver-tinted eyes, precognitive flashes, ability to detect void entities.

The Void Nomads seek out the sensitive. The Engineer Collective wants to study them. Fleshspire wants their brains.

api API & PLAY MODES

Multiple ways to access the engine

terminal Terminal (Copilot CLI)

# Start interactive session
chaoz-rpg

# Single action
chaoz-rpg --prompt "swing axe at neck"

# Check status
chaoz-rpg --status

api REST API

# Take action
POST http://localhost:7777/api/action
{
  "token": "your-device-token",
  "action": "examine surroundings"
}

# Get status
GET http://localhost:7777/api/status?token=X

# World events
GET http://localhost:7777/api/events

force Real-Time

All actions processed by LLM in real-time.
SSE streaming for instant narrative.
20+ engines fire on every action.
Physics · Combat · Economy · World Events
sword AETHERMOOR ● LIVE Dock 7
Lv1 hp 61/80 blood 4782ml fire 10/10 cogs 0 fatigue 0 ⚖ 0 ☀️ 6:00AM Day 1
═══════════════════════════════════
sword AETHERMOOR ENGINE v14 — LIVE
All systems active. Type any action.
═══════════════════════════════════
You stand at Dock 7. The bell tolled twice. Black water laps iron pylons. Grinner is waiting inside the warehouse.
weather Acid drizzle · 3°C · Heat: 10/10 !
INVENTORY 0/20

Empty — scavenge the world

0 cog-marks
SKILLS
JOURNAL

No entries yet — your story begins with action

SURROUNDINGS
look examine status status door enter axe draw inv inventory stealth stealth